Tetris Didn't Succeed at This Gaming Ceremony — An Additional Classification Could Fix That
Whenever a major honors show nears, there’s always a clamor for introducing of new categories to acknowledge underappreciated efforts and fill the hearts of enthusiasts who have specialized interests.
Another commentator previously argued advocating for terror-themed awards. That would rule. Equally deserving are tabletop games, representing a dedicated supporter's campaign. Yet I need to apologize in advance when I prioritize since similar to blinkered fanatics, there's a strong justification backing this proposal is the most urgent above others. The demand is this: We need a classification for brain-teasing titles.
Organizing Gaming Categories
Categorizing art by genre defies precise measurement; opinions vary greatly, and typically generate discussions and end in fuzzy definitions. This explains why film award organizations steer clear of genre categories. However, it represents a necessary evil in the world of gaming, which are so diverse they hardly constitute one unified medium.
For comprehensive acknowledgment of gaming accomplishments to be recognized, and to ensure all game types to receive proper recognition, specific award classifications remain vital.
Present Award Structure
Prominent interactive entertainment events presently include award types recognizing Action, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Together, these six categories actually cover many game types, making space possible for numerous titles.
This doesn't apply to brain-teasing titles. No suitable classification appears to put them. Examine these examples from recent excellent titles, showing diverse approaches: structural challenges in a particular game, intense tile-matching in a different title, and the sweetly sociological logic puzzles in another game. Where could they possibly go within current classifications? Unfortunately, nowhere.
The Representation Problem
Many instances occur excellent brain-teasers published annually lacking appropriate categories at major award shows, if they accidentally match for categories like Handheld titles, VR/AR Game, or the extremely competitive small studio competitions.
- One classic puzzle game wasn’t nominated for anything during that awards season
- A different innovative game was excluded during that ceremony
- A beloved organization game got ignored in 2021
- Limited numbers of puzzle games scraped into small studio or handheld classifications
Value of Brain-Teasers
Commonly they're modest productions, however the design of the puzzle game holds tremendous importance. Well-known matching games count as most engaged experiences in the world maintaining this status for an extended period.
The iconic tile-matching title competes with famous sandbox experiences competing to become best-selling game of all time; it additionally competes for best game of all time. Brain-teasers form essential building blocks to the art of video games, while interacting with diverse game types.
The Solution and Justification
Puzzle games wouldn’t have this problem. It would be easy to populate five nominees interesting, varied, worthy titles every year with ease — perhaps, with difficulty, because you’d have to leave so many good games out.
To emphasize again, these represent titles that otherwise have no home at major gaming awards. Brain-teaser creators function at the challenging frontier of video game design, developing some of most fundamental forms of gaming itself. Comparable to film action specialists, they deserve recognition. Let’s not keep them waiting 35 years.